package main
import (
"github.com/gdamore/tcell/v2"
)
const (
WALL = '#'
SPACE = '.'
PATH_LIMIT = 1000
RENDER = true
SHOW_RENDER = false
SHOW_PATHS = false
HEARING_DISTANCE = 6
)
type Map [][]rune
type Position struct {
X int
Y int
}
type Enemy struct {
HP int
Pos Position
Damage int
}
type Game struct {
Screen tcell.Screen
Level Map
Player Enemy
Status string
Width int
Height int
Enemies map[Position]*Enemy
}