const readline = require('readline-sync');
const say = (prompt) => {
console.log(prompt);
}
const die = (message) => {
say(message);
process.exit(1);
}
const ask = (hp, prompt) => {
console.log(`[[You have ${hp} hit points.]]`);
if(hp <= 0) {
die("You died!");
} else {
return readline.question(prompt + ' ');
}
}
const door = (hp) => {
// they have to open the door to get the gold
// what kind of puzzle will they solve?
}
const spider = (hp) => {
// they enter here, and the spider takes 10 hit points
// if they live then they can run away
}
const gold = (hp) => {
// end of the game they win if they get the gold
}
const rope = (hp) => {
// they are at the bottom of the well
// they can go through the door to the gold
// or go take a wrong turn to the spider
}
const well = (hp) => {
say("You are walking through the woods and see a well.");
say("Walking up to it and looking down");
say("you see a shiny thing at the bottom.");
let next = ask(hp, "What do you do?");
if(next === "climb") {
say("You climb down the rope.");
rope(hp);
} else if(next === "jump") {
say("Yikes! Let's see if you survive!");
hp = Math.floor(hp / 2);
rope(hp);
} else {
say("You can't do that here.");
well(hp);
}
}
// setup hit points
let hp = Math.floor(Math.random() * 10) + 1;
// this starts the game
well(hp)